A Writer's Guide to Interactive Fiction
A Writer's Guide to Interactive Fiction
(or, why am I still interested in a videogame fad from when I was ten years old?)
This is a talk I gave at Readercon 21, July 2010. I wanted to describe IF for writers (and readers) of traditional fiction.
This is nearly the talk I gave, anyway. These are the notes I wrote up beforehand. On the one hand, this makes them much more coherent and less "um"-ish. On the other hand, of course, notes never quite survive contact with reality. The introductory bit about IF in popular culture? I didn't have to explain that -- because Charlie Stross practically did it for me, in his guest-of-honor interview two hours previously. He was talking about his novel Halting State, which is written in second-person, "the narrative voice of computer games". Thank you, Mr. Stross, for anonymously introducing me. :)
Interactive fiction -- text adventures -- was the most advanced computer game technology of the early PC era. These games were the best-selling and most highly-rated games of the early 80s. Then they were overtaken and crushed by games with graphics, and that was the last anyone heard of them.Most people.
Only that's wrong, in a couple of ways. IF has lingered in popular culture. If I mention "...a twisty little maze of passages", you know they're "all alike". (I know they're all different, but that's the other side of the chasm.) The call-and-response form of IF -- "TAKE LAMP", "I don't know how to take the lamp" -- has been a familiar gag for thirty years now.
And somewhere, in the basement of the computer game world, a few people are still writing text adventures. A few people... a few games... Actually, lots of games. Over a hundred last year, with rapidly-advancing development tools. This is a more active fandom than you might think.
So why am I interested? Books are more popular than IF; even short stories pay better than IF. What can I do with text adventures that I can't do with traditional fiction?
Inform great tool for your transmedia tool belt.